![]() It's not that hard to learn, you're seriously overestimating the difficulty of such exploits. The spot is the same everytime, it doesn't change. On the testmap, I overlayed a crosshair over my screen to see exactly where I need to aim my shot. Took me a total of 15 minutes to master Scrake Uppercut. KF1 was slower, more punishing with how much damage you took and required better ammo management with some perks that are not as restrained in KF2 (like support), however there was plenty of cheapness and easily exploitable tactics that made it just as trivial as KF2 can be with a skilled and organized team. Scrake's head is all over the place, and FPs rage animation is more involved than him just rearing the head back and and then going nuts. Here takedowns account for FAR more erratic behavior and animations. It was memorizing the rage animation for fleshpound (with say M14 or musket), and scrakes were beyond easy prey to zerkers or musket rifle (since it took them out in 4 shots and each shot would stun it). ![]() They were such like: "throw bunch of nades, and blow them up all at once", or scrake uppercut with katana -> duck -> alt blast upwards to the face. Hitboxes aside, most takedowns were actually easier. ![]() Simply because you took more damage, but 'skill ceiling' was not that much different. I'll give you that HoE in KF1 was more difficult.
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